skyrim retaking thirsk axe

You get some training out of it, but by the time you make it to the college, chances are those skills are already highly leveled are completely useless to you. Lead it to a small pen by the side of the mead hall to complete the first part of the quest. "Commune with Hrothmund's Spirit" is an objective in the main/side/misc quest "Retaking Thirsk" in Elder Scrolls V: Skyrim - Dragonborn. J’zargo will ask you to test some scrolls he created in combat. I met a group of Nords from Thirsk Mead Hall, which has recently been overrun by Rieklings. Worst of all, you have to do this multiple times no matter who you side with. The second is that much of these quests are just busy work. Personally, I’m not a fan of the game. Go on through the door at the top of the stairs. If you help the Reiklings, you must first get Bilgemuck, a hog of some sort, then after killing the Nords, the Riekling chief will attack you out of fear you might try to take his throne. They're camped on the eastern shore of the island, waiting for an opportunity to attack and take back their home. It’s also a tough one to say it’s not worth your time, because what you end up getting out of it, the Oghma Infinium, is a great item. INSTALLATION: This can take hours, and you’re not going to get your reward until you’re done with all of it. No shocking twists, no set up, it’s ridiculously obvious it’s going to be a trap from the beginning, you kill a handful of low-level bandits, and all you really get out of it is the knowledge that you’re now seconds closer to inevitable death with nothing to show for it. Classic. The characters are bland so you don’t want to do anything for them, the plot is non-existence, and all the quests are pretty much identical. The quest starts by forcing you to kill an innocent man, Tyranus. Retaking Thirsk Note: This mission will have you siding with the Nords to retake Thirsk Hall from the Rieklings who have wrested it from the Nords. He’s a Nord who uses magic, a rare sight, and his family actively discouraged him from going to the college. Telrav’s Request is a classic story in any work of fiction, even real life. Even the storyline is absurd, full of monsters, ghosts, gods, people returning from the dead, and ancient orders. Now writing for The Gamer, he takes an interest in indie games, history, and his dog, Cam. The axe is lodged into a stone within Hrothmund's resting place, Hrothmund's Barrow . Rate, Comment & Subscribe! This quest begins by traveling to Angarvunde, yet another ruin, and speaking to Medresi Dran. “Will I get to play an instrument or even sing?” I wondered to myself. 1 Quests 2 Characters 3 Ingredients 4 Notable items 5 Trivia 6 Appearances Retaking Thirsk Bujold the Unworthy, during part of the "Retaking Thirsk" quest. The Elder Scrolls V: Skyrim Special Edition > General Discussions > Topic Details. Usually all you get out of these battles are some crappy shields, or weapons, or armors, and whatever loot you find in the fort itself. That’s all anybody wants from something called “The Thieves Guild.”. Thirsk Rumors: - Investigate Thirsk Mead Hall and the exiled Nords. They’re dank, dark places built of stone, full of either machines or ancient creatures to fight, and feature plenty of dimly lit hallways that would give the Marvel Netflix shows a run for their money. You have two ways of discovering the assassin: pick-pocketing a note off the would-be killer that literally says “I’m an assassin,” or by talking to one of the people at the camp who will immediately point to a stranger who, surprise, surprise, is the assassin. After the Nords have taken Thirsk Mead Hall, rieklings will try to retake it. Map Your goal is to travel to five different ruins to gather Aetherium Shards, which can be used to create a crown, sword, or staff. Viarmo, the headmaster of the college, says that some of the verses are missing and you have to make up the missing lyrics based on what the person he’s going to sing it to may like. The House of Horrors is a love it or hate it kind of quest in Skyrim. Upon speaking to Bujold, she reveals that her group has been kicked out of Thirsk Mead Hall, located up on the hill near the Beast Stone, by a group of Rieklings led b… This involves going back to Esbern every time you want to kill a dragon, you can’t just go out in the world and find them yourself. Of all the quests in Skyrim, The Lost Expedition sounds the most exciting on paper. Zales. Unfortunately in Skyrim, that’s literally all there is to it. Too many quests (in fact, almost every single one of them) follow the same formula: talk to somebody who asks you to go to a dungeon, kill everything in the dungeon, and report back to that person. Should the Dragonborn not yet have assaulted the Thirsk Mead Hall during Retaking Thirsk, the Rieklings who have taken over the hall will be friendly. To receive it, speak with the blacksmith in Raven Rock - Glover Mallory - who's the brother of Delvin Mallory from Riften.The man will ask you to bring him the Ancient Nordic Pickaxe which is in possession of Crescius Caerellius.You will soon learn that he's the owner of the ebony mine. Skyrim is chock-full of ancient tombs and ruins, yet each of them are functionally the same and all look nearly identical. Side missions - Thirsk Hall and Bujold's Retreat. Like much of Skyrim, the game doesn’t build up either side in the story, so you have no reason to care one way or the other. Returning to J’zargo and giving him the news unlocks him as a follower, to replace the one he potentially killed, and that’s it. Dran isn’t an interesting character, the dungeon isn’t an interesting location, and the reward isn’t interesting or even very useful. One quest that takes you to the depths of one of these bland dungeons is Evil in Waiting, specifically to Valthume. Few quests typify the common problem with Skyrim’s quests like Dragon’s Breath Mead. This fight is against the Forgemaster, another Dwemer robot that you’ve already fought countless times throughout this quest. Why would he need guards when he’s already hidden the drinks? Walkthrough. Once again, that’s it. You don’t need to repair any generators to restart ancient machines, you just hit switches every so often. Hrothmund's Axe inside Hrothmund's Barrow, *Disclosure: Some of the links above are affiliate links, meaning, at no additional cost to you, Fandom will earn a commission if you click through and make a purchase. There’s no actual investigation work, you’re just picking up notes that tell you what happened. Once defeated, the quest ends and you get a helmet that’s only worth about 900, and gives you resistance to disease and poison. Behind the door there is also a. Bugs . For The Elder Scrolls V: Skyrim on the Xbox 360, a GameFAQs message board topic titled "Retaking Thirsk best choice(spoiler)". These quests just feel like they’re there to pad time. It’s a fun, organic quest with a fun twist ending. That’s right, you have to wander every square inch of Skyrim looking for these stones because nobody knows where they are. Related Quests []. But there’s a reason for that: Lost to the Ages is the longest quest in the game, and takes you all across the map, delving into five ruins. From Executive Editor of Cliqist to contributor at Twinfinite and Scree Rant, he's dedicated his career to writing about gaming. Time to meet Bujold at the Barrow. It’s like Bethesda couldn’t help themselves. What does being a member of the Bard’s College get you? Bujold the Unworthy explains that he group needs someone battle-hardened and competent to help take on the numerous Rieklings and retake the Thirsk Mead Hall. This quest becomes available once the main quest Rebuilding the Blades is completed. No compelling ending to the story, no acknowledgement of the fact that you just killed all of Fjola’s bandits to simply get to her, nothing. Nothing but whatever you loot of the corpses of the dragons you kill, which isn’t anything you wouldn’t normally find on a dragon. When you do finally get all the shards, you have to forge them together, which results in a boss fight. “Hey, tired of entering the same dungeons over and over again? There’s a lot of great potential there. Normally this would be the end of the quest, but your decent into madness is only just beginning. The idea is that the army you side with will use them as a staging ground for taking over the rest of that province, but these quests are so boring. But no matter what you do, the outcome is essentially the same. You get a small pittance of gold, and that’s it. Because of its dark nature, a lot of Skyrim players don’t like this quest. 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