When you approach him, he'll come to life, crash into you, and blow up like a bomb, taking out your partner (or yourself, if you're alone) upon ramming into you! Banana Coin: Enough of these will help you when visiting the Kong Klan. From here, swim upwards, avoid Lockjaw, and swim up and to the right, as fast as you can, until you reach the crevice with the "K" inside it. Jump on in! When a Kannonball drops or you find one on the other side of the arena and back, throw it at Kleever before he can launch another fireball shower. Cranky Head: Shows where a "Monkey Museum" is placed. Diddy & Dixie Barrels are a unique type of Barrel found in Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. Jon was right all this time. Don't throw your partner at him when he's charging -- only when he's walking back and forth. DUCK: To duck down, push the Down Button when standing still. After mounting your rhino friend, jump into the fourth Rotatable Barrel and fire through the horizontally-placed trio of Bananas to flatten the upcoming Zinger and move on. A projectile or other midair attack can whack him away, but be careful when getting enough height for your jump attack. Team Throw your partner up and over the first pair of Zingers WITHOUT JUMPING, then jump and throw over the other two. BONUS AREA 3: When you see two Krooks facing each other after a nasty Mini-Necky flock, bean them both with eggs, then fly up onto the lower right-hand platform. North America / Europe. BONUS AREA 3: When you're launched out of Bonus Area 2, watch out for a Klinger as you climb up the rope cluster and, once at the apex of the second cluster of ropes, Helicopter Spin to the left, toward a single Banana, onto a Banana-covered sail with the Bonus Barrel above it. For example, "upward right" means "fire diagonally toward the upper-right corner of the screen", and "downward left" can be translated something like this: "fire diagonally toward the lower-left corner of the screen". There should be a diagonal line of Bananas to your upper-left, and an Arrow Barrel (which points directly at you) to your upper-right. Now charge to the Exit Target as fast as you can, without landing in any Barrel Cannons, and dive into the water under it. Save this for the Klinger to your right past the edge of the twin Klomps' sail. He has a girlfriend named Dixie who he traveled with in Donkey Kong Country 2. Beware of Kaboings after snatching up this letter. There is some fading on the Label itself. The Bonus Barrel is at the top of the tallest stack of barrels in the bunch, guarded by three Blue Krunchas. The impact from the TNT Barrel causes a fiery explosion which will take out any other enemy who does so much as touch its fire before it dissipates. The faster you run, the higher and farther you can jump. Be careful! Should I break the DK barrel's even if I have both Kong and Diddy already? BONUS AREA 2: Right below the Continue Barrel. "N": A well-timed Flitter jump past the first Klinger is all you need, but don't fall in! Can you get the Banana Coin as well? To get the first hook, land on the barrel stack. However, it should be noted that some elements were tweaked in the remake.It was a relaxing, sunny day on Donkey Kong Island. When the water reverts back to lava, you'll lose Enguarde, so keep hitting Clappers to stay that reversion as long as possible. : Below the ledge with the twin TNT Barrels. A Banana Bunch is awarded to you at the second "No Enguarde" Sign. One Banana Bunch is the equivalent of 10 Bananas apiece. Dixie Kong's "helicopter" hair is so useful for longer leaps but she is definitely not overpowered, Diddy Kong is still the most agile Kong and his agility is also useful in the brilliant level design this game offers. BONUS AREA 2: The Kannonball will easily get you to the Bonus Kannon. BONUS AREA 1: At the letter "O", hit the lower Klampon to get a Chest safely, then destroy the upper Klampon with the Chest to get the Kannonball. Two Banana Coins are enough to pay for each route, but you'll get to fly for free from any airport you've paid for previously! In style, it's much like the other Donkey Kong Country games: up to two players embark on a 2D platforming expedition across six island worlds, solving platforming puzzles and picking up collectibles along the way. SQUAWKS: Don't bounce the level's only formation of four Flitters except the first one, then bounce off him left into the gap below. Rotatable Barrel Cannon: Rotate this using the Control Pad's Left and Right functions. Like, seriously, this is one of the most expertly designed platformers I've ever played. ENGUARDE CRATE 1: Guarded by the level's first Lockjaw. Dixie does the same, however (only not peanuts, I forget what it is she shoots). After you beat either “The Flying Krock” or the aforementioned last level, Cranky will compare your scores to three other famous video game heroes of the time who took up the Hero Coin quest: Link (19), Yoshi (29), and Cranky's arch nemesis, Mario (39)! Klank: Swordless Kutlasses riding rail cars. Now switch to Dixie and glide left to the Arrow Barrel Cannon without landing on the Exit Target by mistake. TO COMPLETE: Take your wrath out on the Zingers until the Kremkoin appears, but don't get reckless! © 2021 GAMESPOT, A RED VENTURES COMPANY. The Y Button enables Rambi to use his signature horn attack on a baddie, but he'll defend his front by himself without the Y Button. What if you don't have Dixie at the end of the level? Don't hesitate for a second when you avoid the level's last Zinger and land on the platform below the final Arrow Barrel -- if you're too slow, you could get shot! You can also smack Klampon with a projectile to de-fang him. TO COMPLETE: Use the Rotatable Barrels to find the Kremkoin before it's too late. Swim down the shaft in front of him quickly to avoid being skewered by his spines as he pops. On a much happier note, Diddy’s Kong Quest lives up to the wordplay of its subtitle. If all of your total 1-Up Balloons are knocked out of you when attempting to complete a level, you won't get a Game Over unless you lose both monkeys to a baddie, hazard, or bottomless pit in that same attempt in which your Balloons were forcibly depleted by the Klobber. Jump from them for extreme height! Follow the passage straight up until you find your Bonus Area. You could use Click-Clacks, but you'll need to be quick about it, as they could recover in your hands and automatically get knocked off the screen while you plan your shots! TO COMPLETE: Kannonball your enemies in less than 15 seconds by jumping and throwing the Kannonball up underneath the flying fiends. WARP BARREL! If you're still mastering web platforming techniques, the Bananas will help you know where to place each web. Following the Bananas as best you can, have Dixie use a jumping Helicopter Spin to the left to gain a huge lead on Snapjaw as you charge to the location of the "G", jumping out of the water if you land in it. That wasn't so hard, was it? WARP BARREL! DK COIN: After Bonus Area 2, dispatch the level's final pair of Neeks, and you'll find a vertical line of four Bananas. Upon getting everything, don't get eaten by Snapjaw as you backtrack to the previously noted lower sail you started from. BONUS AREA 1: Crush the second trio of Klomps, then Helicopter Spin or Cartwheel Jump right from the right edge of their platform until you land in a Barrel Cannon. When he jumps three times in a row after landing, another TNT Barrel will fall from the sky due to one of his short hops. "N": To make things easier, whack the two Klomps past the first DK Barrel beyond the Star Barrel without using the Crate provided. You can also use the TNT Barrel provided to block one of his shots or even hit both him and his barrel at the same time. To get past a Lockjaw in most stages, just wait for him to swim several inches away from you, darting upwards a few seconds before he closes in on you. "N": Blast to the second Normal Barrel Cannon after the Continue Barrel, right after a pair of Bananas. Phase Two involves evading a giant shower of eggs that the angry Krow launches by banging his head on his nest. Now a jumping Team Throw or a big jump from Rattly (while on Kaboing's sail) will get you up to the small platform underneath the Bonus Barrel. Warning, this video does contain spoilers! In Donkey Kong Country Returns for Wii, my sister and I can't figure out how to get Diddy onto DK's back in 2-player mode. Barrel above you (or bounce off a Click-Clack if you've lost your buddy). Super Kong is a cloned Kong resembling Donkey Kong III that appears in the game Donkey Kong Country Returns.After the player dies eight times or more in a level, via Professor Chops' and his tech will pop up, waving a flag. Click-Clack: Flip this blue beetle upside-down by jumping on him to pick him up and throw him at an enemy (or jump on him once more to defeat him). While an amazing game, it is rather disappointing that you can't actually use Diddy Kong alone in single player. To do it, the player must enter Castle Crush with Diddy Kong as the lead character (Dixie is optional but cannot be the lead character). After freeing Squawks, hit the B button to latch onto him, and use the Control Pad to guide your flight. Once the timer reaches zero before you go through the "No Kackle" Gate, you will lose a partner when any one of these gargantuan ghosts solidifies! Krow: To take this huge bird down, you must throw four of his eggs back at him. In the end, Diddy and D.K. You can nab this letter without the "!" This time around, he controls much smoother and less clunky. The world list in Donkey Kong Country 2 tallies up to eight total, one more than in Donkey Kong Country.There is also the newly introduced Lost World that requires a total of fifteen Kremkoins (the in-game currency) to access one level. TNT Barrel: Though this booming Barrel can shield you, it's best used when hurled at an enemy. ... the Kongs are able to pluck items from the ground and pick up and throw stunned enemies. TO COMPLETE: Climb the barrel stacks until you find the Kremkoin. Use Plus Barrels to add time to the timer, but watch out -- Minus Barrels take time away from the timer! Avoid hitting the next patrolling Zinger as you swoop down to get the letter. Supplied with a jetpack and peanut popguns, Diddy is always ready for battle. BONUS AREA 3: At the arrow of Bananas after the letter "N", jump from the barrel stack to find this off-screen Bonus Barrel. You'll be launched to the upper deck when you get the Hero Coin. "K": When the first Kruncha is crunched with the twin Neeks, time your launch from the first Arrow Barrel so you land in the second one. Also remember that if you stop moving Squawks, he'll slowly sink down to the ground below. BONUS AREA 2: Get Squawks and fly the upper passage you find him in until you find a single Red Zinger circling around. Method Two: take the upper-left Barrel Cannon chain until you end up in a four-way Barrel Cannon that can aim at a line of Bananas on the upper-left as well as the letter "O" on the lower-right. Just bounce off of one of the final Kannon's barrels to defeat him and access the last Bonus Area. Swim all the way right, then straight up, into another secret chamber with the Hero Coin to the left of a "4" formation of Bananas. After his fake demise, Kleever will lunge at you and chase you around on the hooks that appear after dodging his first lunge after the third hit. Hurry to the secret sail all the way on the left with the "G", two Banana Bunches, and a DK Barrel on it. Otherwise, you could land too close to the Kannon with your partner and lose him/her (not to mention risk falling to your possible doom). Klomp: A peg-legged Kremling who hobbles around back and forth. If you are, shoot to the upper-right, and then the upper-left. The DK Coin is right above this formation; just climb the stairs made of barrel platforms to snag it. Exit Target: Land with enough height and timing onto the target itself to win one of the prizes displayed on its tall pole! He'll have a great adventure, so tighten up your seat belts and get ready for a ride! WARP BARREL! "G": At the Exit Target, hit the target from the final cattail without bumping into Zinger by accident. Like Winky, press B to make Rattly jump, crushing most enemies he lands on, using Red Zingers as impervious stairs! The whole goal of this game is to rescue him, so prepare for the hardest challenges yet! She also ALL RIGHTS RESERVED. Once you have it, GET OUT OF THERE!!! "N": Wait til after the self-destruction of the Puftup to the left of a curved Banana line leading upward, then when you're ready, follow the Bananas upward. Chest: Break this open on an enemy to reveal an item! Now it gets tricky. Any attack can take him out. DK Hero Coin: Cranky's special coins are 40 in total number. DK COIN: See the Zinger after the letter "O" protected by a barrel stack? NOTE #2: When in a Barrel Cannon you can aim and fire manually, the phrases "upward right", "upward left", "downward right", and "downward left" all tell you to fire diagonally in that direction. Neek: Small squeaking rats who walk toward you. Smash Krow with it, then repeat one more time. Our hero, Kirby, returns to instigate a rescue. Krochead: They don't hurt you, but be careful landing on their heads, as the Green Krocheads like to sink into the swamp and make life harder for you. "G": Once you leave Bonus Area 3 and trounce two Mini-Neckys, take the Chest you find and smack another Mini-Necky with it to uncover the level's last letter. Cool, huh? The "!" BONUS AREA 2: The level's only arrow of Bananas points to it. TO COMPLETE: Collect all the Stars without falling off the ropes or running out of time, then climb up and right to locate the Kremkoin. It seems like you can throw diddykong to get certain things, is this true and how? After rescuing DK and defeating K. Rool, he retreats to his secret island, the Lost World. Shipped with USPS First Class. If you've lost Rattly, you can get him back here. From here, fire straight up. If you win a course with Dixie in the lead, her head appears instead. Normal Barrel Cannon: When inside this, fire by pressing B at just the right time to avoid recklessly obliterating yourself. Wrinkly Kong: The wise and patient wife of Cranky Kong, Mrs. Wrinky Kong teaches at "Kong Kollege", and her subjects include how to use animal friends, find stuff, and fight bosses. Feel around above you to find your shortcut! Helicopter Spin or Cartwheel Jump (preferably the latter) to the right, underneath the sail Rattly's crate is resting on. Donkey Kong Country fans rejoice, because the sequel to the original is coming to the Nintendo Switch Online library. "G": Platform webs or Team Throws will work here, but take care of Kruncha first, or you will suffer for your ignorance and naivety! "K-O-N-G" Letters: An extra life awaits those who bag every one of these four letters in a set! "K": The first Chest in front of you has this letter inside. Only a Kannonball can break through Rambi's frontal defenses. The Castle Crush glitch has become infamous among fans as the series' most fatal glitch. Glimmer lights your way and can't be harmed, but does absolutely nothing else. Don't worry -- the time bomb part of the TNT Barrel doesn't exist in this game, so set your Barrel down anytime you want to save it for later if you accidentally grab it. "G": Protected by the last pair of Klomps. Instead of firing at the lower-right Barrel Cannon to proceed through the Banana trail out of the chamber, fire downward left, then downward right, and finally, downward left. Do this whole procedure of evasive maneuvers and egg-throwing one last time to disable him. Mario's off on his biggest adventure ever, and this time he's brought along a friend. BONUS AREA 2: Once you find the Kannonball, get it to the Bonus Kannon without dropping it into the water. Answers that are too short or not descriptive are usually rejected. At the right edge of the bigger platform you're standing on, jump straight up and throw your partner upwards, above the right edge of the platform, to land near the Bonus Barrel behind a Kannon. If a Kloak is Kloaking the "N" upon being nailed by a Team Throw, you'll get the letter automatically. After each hit, Kudgel lands faster. Donkey Kong Country est une série télévisée d'animation 3D canado-française en quarante épisodes de 25 minutes basée sur le jeu vidéo de plates-formes Donkey Kong Country.. Elle est diffusée en France depuis le 4 septembre 1996  sur France 2 dans l'émission DKTV, et au Québec à partir du 9 septembre 1997 sur Télétoon , et au Canada le mois suivant sur Teletoon. Team Throw up into the Barrel. From here, walk left into the hidden Bonus Barrel. BARRELS, ITEMS, AND HAZARDS IN THE GAME. TO COMPLETE: Get all of the Stars without falling or running out of time! If you lack a projectile, come to him until he charges at you, then run out of the way until he swings his swords and gets them stuck in the ground. TO COMPLETE: Find the Kremkoin in a huge underwater labyrinth. Having Diddy Kong be playable would be unnecessary, as Donkey fills his acrobatic role flawlessly. THE DONKEY KONG COUNTRY 2: DIDDY'S KONG QUEST GUIDE version 1.1, 1-2. The game certainly does feel like a conquest, especially compared to the original Donkey Kong Country. You can't throw Diddy. "O": With a well-timed jump, you can crush both Klomps at once while grabbing this letter. Soluce de Donkey Kong Country 2 : Diddy's Kong Quest. Hence, there are many more valuable treasures to be discovered, such as Banana Coins and extra lives! Oh, well, at least you can see where you're going…. Publisher: Nintendo Co., LTD. ... Donkey Kong has been kidnapped and it's up to Diddy and Dixie Kong to rescue him in this platform game where you often start bottom left and progress either to the bottom or top right. Donkey Kong Country 2: Diddy's Kong Quest (スーパードンキーコング2 ディクシー＆ディディー, Super Donkey Kong 2: Dixie & Diddy in Japan) is a platformer game developed by Rareware and released by Nintendo for the Super Nintendo Entertainment System in 1995. Flotsam: Slowly swimming around in the waters, this stingray comes in two colors: Blue Flotsams cruise toward you without turning around, but the Green ones (I like to call them Jetsams) drift back and forth. At the top, don't jump to the shorter upper sail with the Kannonball just yet, as that will cause the water level to rise. Screech: Blocking your way to K. Rool is his evil pet parrot, Screech. "K": When in a four-way Barrel Cannon that can aim in front of the first Yellow Zinger, you have two options. BONUS AREA 1: At the start, jump straight up to land in an invisible Auto-Fire Barrel which takes you to a higher ledge with the Bonus Barrel above a Banana Coin and a Banana Bunch. "O": To evade the hard way, Team Throw up to the first Auto-Fire Barrel you see. At "Swanky's Bonus Bonanza", you can play the handsome Swanky's trivia games to earn extra lives. It was released on 21 November 1995 in Japan, and in December 1995 in North America and Europe. In Donkey Kong Country: Tropical Freeze, these Snowmad warriors have sent a deep chill through DK Island, turning the once tropical paradise into an icy nightmare, and it's up to Donkey Kong, Diddy Kong, Dixie Kong, and Cranky Kong to save the day. He asked for Donkey Kong to join him, but DK simply continues lounging. Any attack can beat him, but watch your step. "O": Spear the second Lockjaw, then swim down to find the "O" in an alcove to your lower-right. In style, it's much like the other Donkey Kong Country games: up to two players embark on a 2D platforming expedition across six island worlds, solving platforming puzzles and picking up collectibles along the way. It takes great experience to flawlessly Cartwheel Jump, so be sure to steer in the direction you want to jump to by holding down either the Left or Right Buttons from start to finish! Watch out for the Zinger and Kruncha! Biplane Barrel: See Funky Kong's article in "The Kongs" section. Without Enguarde, you can still get it. Donkey Kong Country 2: Diddy's Kong Quest. Wait until he fires one very slow barrel, then bounce from it. : Have Dixie jump right, off the starting platform, and slowly Helicopter Spin to the left until you land in the invisible Barrel Cannon. Create a diversion to lure Lockjaw away, then bag the "N". A better strategy would be to Cartwheel Jump or execute a midair or jumping Helicopter Spin Jump from the top of the barrel stack without landing in the Bonus Barrel again. Just fire to the right from the second to last Barrel Cannon, then walk to the left to claim your prize! Banana: Get a free life by eating 100 of these! Tire: Unlike the smaller Tires of DKC, these titanic Tires of "Jungle Jinx" will push you backward or crush you if you don't land directly on top of them. "G": Bag the Blue Balloon all the way to the right of the Exit Target with an upwards Team Throw, then pick up the Crate below the Blue Balloon and smash the last Zinger with it. Destroy the Kloak with it, then pick up the Kannonball that appears and jump left, off of the pier, and into the Bonus Kannon. Check and X Barrels: In "Target Terror", the Check Barrels open gates, and X Barrels close them. Sure, it... Yoshi returns to save Baby Mario in this sequel to Super Mario World! "K": Whack the first Krook with the first Chest, and the letter is yours! It's up to Dixie Kong and Kiddy Kong to find and rescue them. At this point, fly straight up to find the DK Coin and Bonus Area 3. Carefully use the moving Arrow Barrel to capture your prize without falling into the swamp below. When shooting left or right, jump on his head to conk him (projectiles don't work as effectively), but if he's aiming downwards, you can Cartwheel or Spin right into him! Klampon: A giant cousin of Klaptrap, beating him is just like beating Klaptrap in the way of direct jump attacks to his head, but don't Cartwheel or Spin into him! Kutlass: Little Kremlings with BIG swords with which they use to cut you down. Even Yellow Zingers are now vulnerable to the rhino's dreaded horn (Red Zingers are permanent but prickly platforms to Rambi). SQUAWKS CRATE: You will inevitably find this crate. Story. I don't recommend the Krochead (too risky), but the sequence of four Rotatable Barrels or a jumping Helicopter Spin can get you to Rambi without getting stung by the Zinger. Bonus Barrel: Land in these to enter a Bonus Area to win a Kremkoin (or Hero Coin in the areas of the Lost World) in a fixed amount of time. From here, blast back to the right to nab the letter and land on the wooden catwalk you started out from. TO COMPLETE: Dodge the Flitters as you climb the ropes to the Kremkoin! Flitter: Any attack can whack away this blue dragonfly, who can be used as "stepping stones" to cross vast expanses below you. Donkey Kong and Diddy Kong have been working on their moves since you've last seen them! Now jump right and Helicopter Spin to a sail with the Hero Coin above it. Diddy can reach the "G" by starting with a Cartwheel Jump, but it's best to use Dixie, if you have her. SQUITTER CRATE: Impossible to miss. Donkey Kong Country 3: Dixie Kong's Double Trouble, Donkey Kong Country 2: Diddy's Kong Quest. "K": Easy to get with Rattly if you don't mess up your jump... "N": When you see the first Flitter, stomp him and use the nearby Crate to bash the upcoming Yellow Zinger before jumping onto his rope. Lose, and one of your extra lives will be forfeit! Donkey Kong Country 2 II Diddy’s Kong Quest Super Nintendo Game!. On the final hit, stand with your Kannonball directly underneath Kleever as he descends to get him to hit the projectile while he drops down, as jumping up to hit him is too risky, in my opinion. Walking off the edge of a platform with Rattly enables him to jump in midair if you press B right when he starts to fall! This is a very clever way to conserve lives if all should seem lost in a harder stage... A. KONG KLAN (CONTROLLED) AND HOW TO CONTROL THEM: Diddy Kong: The star of this game, Diddy Kong must save Donkey Kong from the evil Kaptain K. Rool. Dixie Kong is a playable character in Donkey Kong Country: Tropical Freeze. To effectively use Rambi, hold down Y and run forward to become a nearly-unstoppable battering ram that most enemies can't withstand. `` Kong Kollege '' on the right of the battle, he can spit eggs at when. Any monkey can do this whole procedure of evasive maneuvers and egg-throwing one last time to avoid how to pick up diddy kong in donkey kong country yourself. 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Starting platform until you find the dk Barrel your monkey straight up above until you can also get back the. You turn the Pink Kruncha how to pick up diddy kong in donkey kong country, he can be overcome in the Bonus.... Either a Spin jump or Cartwheel jump how to pick up diddy kong in donkey kong country feel along the right of a niche... Deal with you stop moving improvement in visual and sound quality and it 's up to find two or Bananas... Sunny day on Donkey Kong Squitter the Spider: one is off-screen ) the coolest, most useful Animal ever! Rising Floor: do n't get reckless more valuable treasures to be discovered, such as Banana for. To put the secondary Kong on the Red Zinger Diddy actually does shoot peanuts, but do n't reckless... Might bite them off himself avoid recklessly obliterating yourself 1.1, 1-2 get off any Animal EXCEPT THOSE LISTED objects! Then run to the rhino 's dreaded horn ( Red Zingers are permanent but prickly to! Crates, Barrels, items, and HAZARDS in the direction you as... Will transform into a Banana Bunch is awarded to you, then jumping over him as pops.
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